Beyond hole sensor alignment, arcade technicians frequently encounter weak ball launch force (stick bola lemah), ball delivery/solenoid jams (bola tidak keluar), and mainboard scoring circuit faults.
1. Plunger & Lever Assembly Troubleshooting (Stick Bola / Tuas Peluncur)
The mechanical plunger stick uses a tension spring mechanism to launch balls into the planetary target field (e.g., Mars, Jupiter, Saturn).
[Player Pulls Lever] ──> [Tension Spring Compresses] ──> [Release Impact] ──> [Ball Launches]
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(Common Failure Points: Worn Spring, Broken Bumper, Shaft Drag)
Common Faults & Symptoms
Weak Ball Launch: Ball fails to reach upper high-value planet holes even when pulled fully back.
Lever Sticking / Slow Return: Plunger hesitates or drags against the front chassis guide.
Loud Metallic Impact: Rubber stop bumper disintegrated inside the housing, causing metal-on-metal wear.
Repair & Servicing Procedure
Inspect Mechanical Spring Tension: Check the internal return/tension spring. Replace stretched or rusted springs with standard heavy-duty arcade plunger springs.
Clean & Lubricate Shaft Guide: Wipe dust and grease off the steel rod guide using 99% Isopropyl Alcohol (IPA). Apply a light film of dry silicone lubricant (avoid oil/grease, which attracts dust and creates drag).
Replace Buffer Rubber: Check the rubber washer at the base of the plunger shaft. Replace cracked or missing buffers to absorb recoil impact and prevent cabinet frame damage.
2. Ball Feeder & Solenoid Release Mechanism (Bola Tidak Mau Keluar)
When a player inserts a coin or swipes a card, the game's control board energizes a release solenoid or motor gate at the lower hopper chute to drop a ball into the launching lane.
3. Planetary Hole Value & Score Calibration Matrix
If target hole sensors are clean and centered but ticket payouts remain incorrect, verify the mainboard DIP Switch Settings or System Service Menu configurations.
| Target Hole (Planet) | Typical Point Value | Expected Signal State (Standby) | Expected Signal State (Triggered) | Primary Sensor Type |
| Earth / Moon (Low Value) | 2 – 5 Tickets | $+5\text{V DC}$ (NO) | $0\text{V DC}$ (Closed) | U-shaped IR / Lever Microswitch |
| Mars (Mid Value) | 10 – 20 Tickets | $+5\text{V DC}$ (NO) | $0\text{V DC}$ (Closed) | U-shaped IR Photo-interrupter |
| Jupiter / Saturn (High Value) | 30 – 50 Tickets | $+5\text{V DC}$ (NO) | $0\text{V DC}$ (Closed) | Dual-IR Beam / Photodiode Pair |
| Jackpot / Special Hole | Bonus / Max Tickets | $+5\text{V DC}$ (NO) | $0\text{V DC}$ (Closed) | High-speed IR Optical Sensor |
4. Master Troubleshooting Reference: Space Traveling
| Problem Description | Primary Root Cause | Recommended Technical Action |
| Wrong score recorded when ball enters hole | Sensor misaligned or dirty lenses | Clean sensor with IPA; align housing center; check signal toggling ($5\text{V} \rightarrow 0\text{V}$). |
Display shows ticket error (HLP / Err-Tk) | Empty ticket stock or dirty notch sensor | Reload tickets, blow out paper dust from dispenser optical sensor, and press Reset. |
| Coin accepted, but ball doesn't feed | Defective standby sensor or blown solenoid coil | Check standby sensor signal; test solenoid resistance ($10\,\Omega - 50\,\Omega$) and driver transistor. |
| Ball launches weakly from plunger | Worn return spring or dirty plunger shaft | Replace plunger tension spring; clean shaft with IPA and apply dry silicone lubricant. |
| Machine resets randomly during play | Low $+5\text{V DC}$ logic rail on power supply | Measure $+5\text{V}$ rail under load; adjust power supply trimpot to $5.05\text{V} - 5.10\text{V}$. |











