Minggu, 11 Desember 2016

Space Traveling Maintenance: Mechanical & Electrical Troubleshooting






Continuing from the hole sensor fix, Space Traveling (and similar planetary skill-ball redemption machines) presents additional common mechanical and electronic failure points in field operations.

Beyond hole sensor alignment, arcade technicians frequently encounter weak ball launch force (stick bola lemah), ball delivery/solenoid jams (bola tidak keluar), and mainboard scoring circuit faults.

1. Plunger & Lever Assembly Troubleshooting (Stick Bola / Tuas Peluncur)


The mechanical plunger stick uses a tension spring mechanism to launch balls into the planetary target field (e.g., Mars, Jupiter, Saturn).

Plaintext
  [Player Pulls Lever] ──> [Tension Spring Compresses] ──> [Release Impact] ──> [Ball Launches]
                                    │
                                    ▼
                 (Common Failure Points: Worn Spring, Broken Bumper, Shaft Drag)

Common Faults & Symptoms

  • Weak Ball Launch: Ball fails to reach upper high-value planet holes even when pulled fully back.

  • Lever Sticking / Slow Return: Plunger hesitates or drags against the front chassis guide.

  • Loud Metallic Impact: Rubber stop bumper disintegrated inside the housing, causing metal-on-metal wear.

Repair & Servicing Procedure

  1. Inspect Mechanical Spring Tension: Check the internal return/tension spring. Replace stretched or rusted springs with standard heavy-duty arcade plunger springs.

  2. Clean & Lubricate Shaft Guide: Wipe dust and grease off the steel rod guide using 99% Isopropyl Alcohol (IPA). Apply a light film of dry silicone lubricant (avoid oil/grease, which attracts dust and creates drag).

  3. Replace Buffer Rubber: Check the rubber washer at the base of the plunger shaft. Replace cracked or missing buffers to absorb recoil impact and prevent cabinet frame damage.

2. Ball Feeder & Solenoid Release Mechanism (Bola Tidak Mau Keluar)


When a player inserts a coin or swipes a card, the game's control board energizes a release solenoid or motor gate at the lower hopper chute to drop a ball into the launching lane.

1.Inspect Ball Chute for Physical Jams:Mechanical Check.

Power off the cabinet and inspect the lower ball return ramp. Check if misshapen, sticky, or cracked balls are wedged under the solenoid retention gate. Remove damaged balls from play stock.

2.Verify Ball Standby Optical Sensor:Hopper Sensor Check.

Clean the IR optical sensor or microswitch located at the bottom of the ball tray using IPA. If this sensor fails to detect a waiting ball, the CPU will not activate the release solenoid upon coin insertion.

3.Measure Coil Drive Voltage:Solenoid Voltage Test.

Insert a coin and measure voltage across the solenoid coil terminals using a multimeter set to DC Voltage:

  • Active Pulses: Should read a momentary $+12\text{V DC}$ or $+24\text{V DC}$ pulse.

  • No Voltage Pulse: The driver transistor (e.g., TIP122, ULN2003, or relay) on the main PCB or the supply fuse is blown.

4.Check Solenoid Winding Resistance:Solenoid Coil Resistance.


Disconnect power and measure coil resistance with an Ohm meter. A healthy solenoid coil typically measures between $10\,\Omega$ and $50\,\Omega$.

  • $0\,\Omega$ / Short Circuit: Coil is shorted and will burn out new driver transistors on the PCB.

  • Infinite $\Omega$ / Open Circuit: Coil wire winding is broken and the solenoid unit must be replaced.

3. Planetary Hole Value & Score Calibration Matrix

If target hole sensors are clean and centered but ticket payouts remain incorrect, verify the mainboard DIP Switch Settings or System Service Menu configurations.

Target Hole (Planet)Typical Point ValueExpected Signal State (Standby)Expected Signal State (Triggered)Primary Sensor Type
Earth / Moon (Low Value)2 – 5 Tickets$+5\text{V DC}$ (NO)$0\text{V DC}$ (Closed)U-shaped IR / Lever Microswitch
Mars (Mid Value)10 – 20 Tickets$+5\text{V DC}$ (NO)$0\text{V DC}$ (Closed)U-shaped IR Photo-interrupter
Jupiter / Saturn (High Value)30 – 50 Tickets$+5\text{V DC}$ (NO)$0\text{V DC}$ (Closed)Dual-IR Beam / Photodiode Pair
Jackpot / Special HoleBonus / Max Tickets$+5\text{V DC}$ (NO)$0\text{V DC}$ (Closed)High-speed IR Optical Sensor

4. Master Troubleshooting Reference: Space Traveling

Problem DescriptionPrimary Root CauseRecommended Technical Action
Wrong score recorded when ball enters holeSensor misaligned or dirty lensesClean sensor with IPA; align housing center; check signal toggling ($5\text{V} \rightarrow 0\text{V}$).
Display shows ticket error (HLP / Err-Tk)Empty ticket stock or dirty notch sensorReload tickets, blow out paper dust from dispenser optical sensor, and press Reset.
Coin accepted, but ball doesn't feedDefective standby sensor or blown solenoid coilCheck standby sensor signal; test solenoid resistance ($10\,\Omega - 50\,\Omega$) and driver transistor.
Ball launches weakly from plungerWorn return spring or dirty plunger shaftReplace plunger tension spring; clean shaft with IPA and apply dry silicone lubricant.
Machine resets randomly during playLow $+5\text{V DC}$ logic rail on power supplyMeasure $+5\text{V}$ rail under load; adjust power supply trimpot to $5.05\text{V} - 5.10\text{V}$.

Sabtu, 26 November 2016

arcade classic | progres zeon gundam (dedicated )


                                  
arcade classic | progres zeon gundam (dedicated )

arcade classic | Ic dmd proyektor Rambo

arcade classic | Ic dmd proyektor Rambo


Ic dmd proyektor Rambo
Proyektor : DLP Monitor Toshiba P622DLS

arcade classic | progres photo freestyle

progres photo freestyle
kerusakan : monitor mati
action        : 12V ke monitor tidak ada
kerusakan berikutnya : background berantakan

arcade classic | progres toysmarch

 
progres toysmarch




kerusakan : no signal
action        : 1. tes monitor dengan CPU lain ( monitor OK )

arcade classic | perbaikan thrill drive

progres thrill drive
kerusakan player 2 : 1. vanbelt rusak
                                  2. file video error


How to Fix Arcade Display Artifacts & Screen Dots: Rambo / Arcade Classic Projection Repair Guide

Classic arcade video shooting games—such as SEGA’s Rambo and other retro projection-based cabinet games—are iconic revenue generators in entertainment centers. However, due to the age and high operational hours of these legacy machines, video output failures are common.


One of the most frequent display issues on rear-projection or DLP-based arcade cabinets is a dotted, speckled, or "snowy" screen effect (often looking like white or black dots scattered across the image, known in the industry as the "starry night" effect).


arcade classic | progres rambo

                       

Here is a step-by-step diagnostic and repair guide to isolate the problem, test the hardware components, and identify the root cause in Rambo Arcade Classic cabinets.

Technical Problem Overview

When an arcade projection monitor displays pixelated dots or static artifacts, the fault usually lies in one of two major subsystems:

  1. The Game Board / PC Unit (CPU): Corrupted video memory, failing GPU/VGA circuitry, or bad signal output.

  2. The Display / Projection Engine: Degraded optical assemblies, thermal failure, or a failing Digital Micromirror Device (DMD) chip inside the DLP projector block.

To avoid buying unnecessary replacement parts, technicians must perform a systematic isolation test.

Step-by-Step Diagnostic & Repair Procedure

Step 1: Cabinet Clean Up & Initial Inspection

Dust accumulation inside arcade cabinets acts as an insulator, trapping heat and causing electronic components to overheat or short-circuit.

  • Power down the cabinet completely and disconnect it from the main power outlet.

  • Use dry compressed air or an ESD-safe blower to clear dust, debris, and cobwebs from the rear cabinet enclosure, main PCB housing, and projector intake vents.

Step 2: Display Isolation Test (Cross-Testing the Monitor)

To verify if the screen artifacts are caused by the game CPU or the projection unit, perform a cross-swap test using a secondary, known-good PC or signal source.

  1. Disconnect the video cable (VGA/RGB) from the internal Rambo CPU unit.

  2. Connect a secondary working PC / test signal generator directly to the projector input.

  3. Diagnostic Result: The dots and display artifacts remain visible on the projector screen despite using a different computer input.

  4. Conclusion: The projector unit is faulty.

Step 3: CPU Isolation Test (Cross-Testing the Game Board)

Next, verify the operational condition of the main Rambo game CPU to ensure no underlying video card damage exists.

  1. Connect the VGA/RGB output cable from the Rambo CPU unit to an external, working test monitor (LCD or CRT bench monitor).

  2. Power on the Rambo CPU unit and observe the video output on the external monitor.

  3. Diagnostic Result: The game graphics render crisp, clear, and fully functional without any dots, lines, or video artifacts.

  4. Conclusion: CPU status is OK.

Step 4: Projection Block Clean Up & Disassembly

Since the fault is isolated strictly to the display engine, inspect and service the projector optics assembly.

  1. Carefully dismount and extract the internal DLP projector block from the cabinet frame.

  2. Clean the air filters, cooling fans, light engine housing, and color wheel area using low-pressure compressed air and microfiber materials.

  3. Ensure all internal cooling fans are rotating freely to prevent localized thermal damage.

Step 5: Thermal Service & DMD IC Inspection

On DLP projection systems, video dots are directly caused by microscopic mirror failures on the DMD (Digital Micromirror Device) chip. Extreme thermal buildup accelerates DMD chip failure when thermal paste dries out.

  1. Carefully detach the main heatsink and thermal bridge mounted behind the DMD IC board.

  2. Clean off the old, hardened thermal compound from the heatsink contact plate and the back of the DMD chip using 99% isopropyl alcohol (IPA).

  3. Apply a fresh layer of high-grade, non-conductive thermal paste to ensure proper heat transfer from the chip to the heatsink block.

  4. Reassemble the optical engine and conduct a bench test.

Technical Analysis & Final Verdict

After cleaning the projector assembly, performing signal cross-tests, and refreshing the thermal compound, the video display was re-tested under full power:

  • Signal Test: Rambo CPU verified 100% operational on external display (CPU = OK).

  • Display Test: White/black dots remained on the projection screen after thermal repasting and cleaning.

Final Root Cause Analysis: Defective DMD IC (Digital Micromirror Device Chip).

Over time, heat degradation caused individual microscopic mirrors on the DMD chip surface to lock permanently in the "on" or "off" position, generating the persistent dotted screen effect.

Required Resolution: Replace the faulty DMD chip with a compatible part number (or install a modern LCD retrofitting kit) to restore full display clarity.

Arcade Display Maintenance Quick Reference

SymptomPrimary SuspectIsolation MethodSolution
White/Black Dots on ScreenDMD Chip (DLP) / Thermal OverheatingConnect CPU to external monitorReplace DMD IC & apply thermal paste
No Video / Black ScreenCable / ATX Power / Graphics BoardTest signal output with multimeterCheck 12V/5V rails; replace VGA board
Flickering / Discolored ImageColor Wheel / Bad VGA ConnectorInspect color wheel motor & pin contactsClean/replace color wheel or video harness

Professional Arcade Technical Support & Equipment Services

Dealing with legacy arcade display failures, PCB repairs, or modern monitor conversions for your amusement center? Our engineering team provides comprehensive technical diagnostics, component sourcing, and risk mitigation support to maximize your venue's equipment uptime.

Contact our technical support team today for expert arcade repair and restoration services!

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